![]() ![]() The Mac download looks like this (very outdated, download above or in the tutorial page):Ĭreate a new branch and make your changes If downloading from the builds page the Linux download looks like this (currently outdated, download from us above□įollow this tutorial. Support for Intel & Apple Silicon (M1, M2 chips) via Universal 2. For Steam users, this will be in /steamapps/common/Jedi Academy/GameData. Using SteamCMD download the game, app_update 6020.Įxtract the contents of the file into the Jedi Academy GameData/ folder. Using SteamCMD Set the platform to windows to download any windows game on steam. ![]() Set the download path using steamCMD, force_install_dir. If you do not have a windows partition and need to download the game base. If downloading from the builds page for the latest build, the Windows download looks like this: Right click exe and go to "Send to" > Desktop (create shortcut) to put a shortcut on your desktop. You'll need the x86 version, unless it still gives an error, then try the 圆4 version as well. For Steam users, by default this will be in C:/Program Files/Steam/steamapps/common/Jedi Academy/GameData.ĭownload and install Visual C++ Redistributable 2015 found here. Video instructions for installing OpenJK on Windows for Jedi Academy, by and running OpenJK on Windows:Įxtract or copy/paste the contents of the zip file into the Jedi Academy GameData/ folder. If you don't already own the game you can buy it from online stores such as Steam or GOG. To install OpenJK, you will first need Jedi Academy installed. You are free to use, modify and redistribute OpenJK following the terms in LICENSE.txt. OpenJK is licensed under GPLv2 as free software. If you need help, the JKHub sub-forum is a better place for support queries, discussions, and feature requests. To date, we have releases on Windows, Linux and macOS. Make available this engine to more operating systems. Provide a clean base from which new JO and JA code modifications can be made. Improve the stability of the engine by fixing bugs and improving performance. OpenJK is an effort by the JACoders group to maintain and improve the game engines on which the Jedi Academy (JA) and Jedi Outcast (JO) games run on, while maintaining full backwards compatibility with the existing games. This project does not attempt to rebalance or otherwise modify core gameplay. Installation instructions should still apply to JK2, with different folder names for the games. All of the below is copied from the OpenJK page, but it all applies. OpenJO is the Jedi Knight 2: Jedi Outcast version of OpenJK. Tons of other fixes and improvements in the engine, see the changelog for detailed information MVAPI allowing mods to implement features impossible with original JK2 engine Press Alt+Enter to quickly switch fullscreen mode Minimizer: Press the Windows key in fullscreen mode to minimize. Multiarchitecture: 32 and 64 bit support on all platformsįixes for major bugs found in basejk and many modsĭynamic glow: Better looking lightsabers with the dynamic glow feature from JKA Supports most mods made for JK2 (maps, skins, (code)mods etc.)įast ingame HTTP-Downloads with a dialogue asking you for permission before downloading files to your computer Supports 1.02, 1.03 & 1.04 in a single executable It supports all three game versions and comes with various features and optimizations. JK2MV (Multi Version) is a modification for Jedi Knight II: Jedi Outcast. ![]()
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